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SimVLA-BODex
Preprocessed object meshes packaged for use with the SimVLA project. The contents are a re-distribution of meshes generated by the BODex preprocessing pipeline.
Contents
The dataset ships as 3 tarballs (~2.1 GB compressed, ~6.3 GB extracted).
| Tarball | Compressed | Contents |
|---|---|---|
graspdata_final.tar.gz |
~1.6 GB | Grasp pose data |
processed_data.tar.gz |
~0.5 GB | Full object set, 2,339 dirs |
use_data.tar.gz |
~28 MB | Curated 129-object kitchen subset — what kitchen_scene_generator.py actually uses |
After extraction, each core_*/ object dir contains:
mesh/simplified.obj— collision-friendly simplified meshmesh/normalized.obj— normalized meshmesh/material_0.png,mesh/material.mtl— material/textureurdf/coacd_decomposed.urdf+ supporting.usd/.usda— physics-ready convex decompositioninfo/— per-object metadata
Use with SimVLA
The SimVLA repo provides a download helper that fetches and extracts the tarballs transparently:
# Full bundle (all 3 tarballs):
export BODEX_OBJ_DIR=/path/to/your/bodex
python scripts/tools/download_bodex.py
After it finishes you'll have $BODEX_OBJ_DIR/{graspdata_final,processed_data,use_data}/.
See SimVLA's installation guide
for the scene-synthesizer config that points at ${BODEX_OBJ_DIR}/use_data.
License
The underlying object meshes and grasp poses derive from BODex's processing of upstream sources. See the BODex repository for the license terms applicable to the underlying meshes. This redistribution is provided to streamline reproducibility for SimVLA users; if you need to use the meshes outside SimVLA, please consult the upstream license.
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